The atmosphere is the thing about Metroid that holds up the best today. I'm not the first to remark that Metroid's awesomeness comes, by large part, from the fact that the game doesn't seem designed. It's easy to look at the chaotic arrangement of tunnels, large unimportant sections, frequent dead-ends and random strangenesses (like the "fake" version of boss Kraid that lurks in one tunnel) as signs that the game was created by computer. It's actually intricately planned out, but exploring the planet makes it seem like the level designer was determined to erase any signs of human handiwork. This makes Metroid what one might call a Lovecraftian game. It is easy to believe it the work of inhuman logic, built by beings unknown to us.Incluso hablan del Master Blaster!! Ese juego era un underdog increible, y creo que no lo habia escuchado nombrar desde que lo jugue, hace no se, 15 años.
Copio literal el post de waxy.org porque no puedo escribirlo mejor y seria al pedo y es muy chico:
Try Google Search as it looked in January 2001 — extremely surreal flashback only available for one month; predates 9/11, YouTube, Sarah Palin, or this blog
Realmente bizarro y creepy. Es casi lo más parecido a entrar en una maquina del tiempo de verdad.